Following mus’ advic I changed the design back to the version without opacity. This is fine because that information was duplicated with size so nothing is really lost.
I also designed a center label fe the record. This ended up being really annoying because it did it myself on illustrator ad didn’t write a script for it. This meant that the concept was a bit damaged, but perhaps in the rendering of a different kind of information a human hand is legit. All the same the strange considerations of the record label conventions and the world this record is for made the design quite hard. The track information needs to be on one side for quick reference. The world that consumes these records can quickly understand what is happening on the record, where otters would be baffled by the information layout. Anyhow the outcome is strong and works fine. What I want. I also ended up using a logo Carla made the other day for the record label logo, she didn’t even know I was thinking of calling it Good Vibes Records!!!
Then I printed in the studio. The screen didn’t work first say but the next it was all fine. The gradients were inspired by graphic equalizers and then also the purple drank of southern rap music.
Everyone keeps saying that they like it which is very nice and I’m very happy with the outcome. Rad.
And Sion helped me greatly. We figured out this way to render each pixel with a relational colour.
but it takes ages to render and to fill the box would require the track to loop a long time.
So I tried it small and scaled it up pixelation style:
looks pretty freaking cool. But perhaps to much of a barcode. Might be fun to try and read with a barcode scanner. Still worth a try, and I’ll render a size somewhere in between soon…
Dun a few versions of this situation trying out colours and opacity to make something work. I felt that the version with variable opacity didn’t actually make a nicer looking image. The aesthetic was also a bit of overtly spooky or dark, which is not something that would necessarily suit all trax put into the machine. So i went back to the solid version and played with the colours a bit more. While the two colour versions do look pretty cool and tres complex, I have been thinking about the practicalities of producing this kind of cover. The two coloru versions have many tones inbetween and I think would have to be printed 4 colour, or two spot. Whereas the 1 colour versions I’ve made below are clearly just one to print. This is pretty significant in the context that these covers might be produced, saving money is gonna be a pretty key part of any vinyl production run.
So I added 4 more listeners to the analyser thing and used them for R G B Alpha. However this is what happened. [also took strokes off the processing script] [The background yellow is still arbitry.] Though pretty cool I think that this wouldnt make a good series of record covers as the colour is not bold and primary enough. My ideas for the next step is to choose two colours like the previous prototypes had thru some kind of system then just use them. I want to keep the opacity somehow though but possibly with a bottom limit of 0.5 or something. I just had an idea to get two color values thru analysis of the name of the trak… but not sure how processing does that/ can do…
Mad good progress. I fliped the processing script into rendering a PDF. So smooth vectors trimuph over pixelation and I got ride of the outlines so the colour much more smoooooth. Can’t decide whether to make the artwork fully self contained or two just render the image then add the text after. I can do the former but the typography control is far from great. Maybe that is part of it tho?
Anyhoo wanted to pop this up cuz is bangs. Still yet to add more colour based significance and possibly some alpha layer variation in the circles.